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Unreal Engine Game Dev

Podcast Unreal Engine Game Dev
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A podcast about Unreal Engine. Using AI hosts, and one human to ask questions from a new game designer perspective. The human, Dan Miller, is also making his fi...

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  • 005: PlasticSCM Version Control for Game Developers
    Send us a textPodcast Show Notes: Deep Dive into Plastic SCM for Game DevelopersEpisode Title: Plastic SCM: The Ultimate Game Dev Version Control or Just Hype?Episode Summary: Version control is a crucial part of game development, and today we’re tackling one of the biggest debates in the industry: Is Plastic SCM the best version control system for game developers, or is it overhyped? We break down its strengths, weaknesses, and how it compares to Git with LFS. Whether you're an indie dev, part of a large studio, or just curious about how games are managed behind the scenes, this episode will give you everything you need to decide if Plastic SCM is right for you.Key Topics CoveredWhat is Plastic SCM?A version control system designed for game developers.Unlike Git, it focuses on managing large game assets efficiently.Uses a snapshot-based approach rather than tracking every individual change. Why Game Devs Are Talking About ItIndie and AAA devs are weighing in.Studios like Unknown Worlds (Subnautica) are using it for massive projects.Some swear by it, while others question the cost and reliability.How Plastic SCM Stands Out from GitHandles massive files better (3D models, textures, audio).Engine agnostic—works with Unreal, Unity, Godot, etc.Gluon Mode: A simplified UI for artists and non-coders.The Good, the Bad, and the Price Tag✅ Pros:Better for large teams and projects with huge assets.Easier merging for non-programmers.Faster handling of binary files compared to Git.❌ Cons:Paid plans for cloud-based use; local version is free but limited.Reports of crashes and sync issues, especially with Unity.Indie devs may find Git LFS more cost-effective.Real-World Use Cases & WorkflowsBranch Per Task Approach: Keeping changes separate and organized.Visual Merge Tool: Compare and merge game assets without dealing with code.Exclusive Checkout: Preventing accidental overwrites on shared files.Performance Considerations: Speed vs. repository size.Git with LFS: A Viable Alternative?Free and open-source, but has a steeper learning curve.Better control over data and workflows.More flexible for solo developers or small teams.Best Practices for Version Control in Game DevClear branch naming conventions.Frequent small commits for easier tracking.Using .ignore files to exclude unnecessary assets.Balancing repository size with external cloud storage.Key TakeawaysPlastic SCM is great for large game studios or teams with heavy asset workflows.Git with LFS is a strong alternative for budget-conscious indie devs.The right version control system depends on your team size, workflow, and project complexity.Resources & LinksPlastic SCM Official SiteGit LFS GuideUnity & Plastic SCM IntegrationSubnautica Devs on Plastic SCM🎧 Thanks for tuning in! Have thoughts on this episode? Let us know! 
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  • 004: Essential Unreal Engine Nodes
    Send us a textPodcast Show Notes: Unreal Engine Deep Dive – Essential Nodes Everyone Needs to KnowEpisode OverviewIn this episode, we take a deep dive into Unreal Engine, focusing on the essential nodes that every developer needs to understand. Using a tutorial from Unreal University as our guide, we explore the building blocks that make game development with Unreal less intimidating and more exciting.Key Topics CoveredIntroduction to Unreal EngineUnreal Engine as a game-changer for popular titles like Fortnite and Hellblade: Senua's Sacrifice.Overcoming the overwhelming first impression when starting with Unreal.The Event Graph: The Heart of Game LogicEvent Nodes:Event Begin Play: Initializes game settings like player inventory or weather systems. Event Actor Begin Overlap: Triggers actions when objects collide or overlap (e.g., opening a treasure chest). Event Tick: A constant update loop managing animations, movement, and other dynamic elements.Variables: The Ingredients of Game DevelopmentBoolean: True/False switches for conditional logic.Integer: Whole numbers for values like health or ammo.Vector: Key for 3D positioning, scaling, and movement.Examples: Controlling doors with Boolean conditions, spawning enemies with integers, and resizing objects with vectors.Specialized Nodes for Advanced ControlDelay and Retriggerable Delay: Adds pauses or resets timers dynamically.Flip-Flop: Toggles between two states, such as opening/closing doors or turning lights on/off.Sequence: Ensures actions happen in a specific order, like animations or puzzle setups.Do Once: Executes unique, one-time actions, such as cut scenes or giving special items.Interactivity Through Collision and OverlapEvent Begin Overlap, Event End Overlap, and On Component Hit: Creates dynamic interactions like triggering traps or changing music zones.Repetition and TimingFor Loop: Automates repetitive tasks like spawning objects or designing grids.Timeline: Smooth animations and transitions for objects, cameras, and mechanics like health regeneration.Set Timer by Event: Schedules recurring events at specific intervals for rhythmic gameplay or countdowns.Custom Events and Object BehaviorCustom Events: Tailor-made triggers for specific game mechanics (e.g., "enemy defeated" or "key collected").Find Look at Rotation: Enables objects to face others dynamically, perfect for tracking players or creating lifelike behaviors.Key TakeawaysModularity: Each node serves a specific purpose, but their true power lies in combining them creatively—like building with Legos.Flow Control: Directing game logic through nodes like branches, sequences, and loops ensures smooth execution and player immersion.Experimentation: The best way to learn Unreal Engine is by experimenting, making mistakes, and iterating. Final ThoughtUnreal Engine may seem daunting at first, but with these essential nodes and a modular approach, the possibilities are endless. What game mechanic would you create with the tools we've discussed? Let your imagination run wild—happy game developing!
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  • 003: Introduction to Blueprints
    Send us a textShow Notes: Exploring Unreal Engine's BlueprintsEpisode Title: Unreal Engine Blueprints: A Beginner to Pro Deep DiveEpisode Highlights:Introduction to BlueprintsVisual scripting system in Unreal Engine—perfect for both beginners and pros.Think of Blueprints as building game logic with "digital Legos."No prior coding knowledge required!Blueprint BasicsTypes of Blueprints:Level Blueprints: Control events within a specific game level (e.g., traps, interactive elements).Blueprint Classes: Reusable templates for objects (e.g., health potions, characters).Event Graphs and Nodes: A flowchart-style system for game logic.Customizable Prefabs and Construction ScriptsCreate diverse environments (e.g., forests with varied trees) using construction scripts.Add randomness for realism (e.g., treasure chest contents, enemy spawn points).Playable CharactersDesign character states (e.g., walking, sneaking, fighting).Use variables to track attributes like health, speed, or abilities.Create dynamic animations and smooth transitions between actions.Blueprint CommunicationEvents: Broadcast signals between blueprints (e.g., key used to open a door).Interfaces: Define consistent interactions across objects (e.g., interactable items).Direct References: Enable close collaboration between blueprints (e.g., player controlling a pet companion).Advanced Blueprint FeaturesBlend animations for realism.Use Blueprints for AI behaviors, HUD creation, and game mechanics.Why Blueprints MatterLowers barriers to entry for game development.Empowers creators to experiment and innovate without coding experience.Final TakeawayBlueprints democratize game development, offering powerful tools for anyone with a game idea.Additional Resources:Unreal Engine Documentation on Blueprints.Community tutorials and forums.Suggested reading: Blueprint Visual Scripting for Unreal Engine.Disclaimer:This podcast episode was AI-generated for educational and entertainment purposes. It is not affiliated with Epic Games or Unreal Engine.Call-to-Action:Join the conversation! Share your Blueprints projects or questions here on Buzzsprout.Subscribe for more deep dives into game development tools and techniques.
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  • 002: How to Create GTA in Unreal Engine 5 - Full Course
    Send us a text002: How to Create GTA in Unreal Engine 5 - Full CourseTitle: Creating a GTA-Style Game in Unreal Engine 5: Complete Guide from Gorka Games.Description:This comprehensive guide teaches you how to build a complete GTA-style game using Unreal Engine 5. From advanced character movement to police AI and a weapon system, this tutorial provides all the tools you need to create a dynamic, immersive game world.Key Topics Covered:Project Setup:Creating a new Unreal Engine project.Setting up the Content Browser for accessibility.Downloading and using the Game Animation Sample for motion matching.Advanced Character Movement:Enabling plugins like Motion Trajectory and Animation Warping.Migrating assets and creating a Game Mode to support character movement.Adjusting movement settings for a free-look motion style similar to GTA.Weapon System Implementation:Importing and setting up pistol animations.Creating a weapon overlay and integrating it into the animation blueprint.Adding aiming mechanics with smooth transitions.Pistol Setup and Shooting Mechanics:Adding skeletal meshes and sockets for weapon placement.Implementing firing logic using sphere traces and damage systems.Adding muzzle flashes, sounds, and camera shakes for realistic feedback.AI and NPC Integration:Setting up NPC interactions and creating police AI logic.Adding a wanted system for dynamic gameplay.Vehicle System:Implementing drivable vehicles with smooth transitions for entering and exiting.Additional Features:Using a phone interface for missions and interactions.Creating a complete, finished short product.Resources:How to Create GTA in Unreal Engine 5 - Full Course from Gorka Games on YouTube.
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  • 001: Unreal Engine Development, Creation, and Community
    Send us a text001: Unreal Engine Development, Creation, and CommunityEpisode Summary:Welcome back to another exciting deep dive! In this episode, we explore Unreal Engine—one of the most powerful tools for real-time 3D creation. Whether you’re a game developer, filmmaker, or just curious about 3D tech, this episode breaks down the essentials, discusses its applications, and offers valuable insights for beginners. Along the way, Dan Miller, an aspiring game designer, shares his journey of learning game logic and building his first game, CTA: Chase the Adrenaline.Key Points Discussed:What is Unreal Engine?Unreal Engine describes itself as the "most powerful real-time 3D creation tool," built by developers for developers with fair terms for all.Applications span game development, film, TV, architecture, automotive design, and simulations.Accessibility for Indie Devs and Beginners:Unreal Engine offers free use for projects generating under $1 million in revenue, with transparent licensing terms.Tutorials, sample projects, and a vibrant community help newcomers navigate the learning curve.Dan’s Approach to Game Dev:Dan shares his strategy of focusing on a minimum viable product (MVP) for his game before fully understanding all aspects of game logic.Tools like Unreal Engine Blueprint and C++ are explored, as well as how to utilize platforms like Fiverr for skill-building.Practical Tips for Beginners:Backing up work with version control tools like Plastic SCM and manual backups.Leveraging pre-made assets like Ultra Dynamic Sky and game animation sample to save time.Avoiding “tutorial hell” by focusing on creating a playable prototype first.Unreal Engine’s Key Features:Visual scripting with Blueprints and advanced coding with C++.Real-time rendering for instant feedback during the creative process.Tools for creating lifelike environments, dynamic lighting, and weather systems.Challenges and Downsides:The steep learning curve, especially for users transitioning from other engines like Unity.Navigating the different workflows and understanding Unreal Engine’s unique approach to game logic.Inspirations and Real-World Examples:Games like Fortnite, Gears of War, and Star Wars Jedi: Fallen Order showcase Unreal Engine's capabilities.Virtual production in film and TV demonstrates its versatility beyond gaming.Listener Takeaways:Unreal Engine is a robust and versatile tool for a wide range of creative projects.Beginners should prioritize learning foundational concepts and leveraging the community and resources.Practical experience, like Dan’s approach with CTA, can provide valuable insights into game development.Resources Mentioned:Unreal Engine Tutorials and DocumentationGorka Games Unreal Engine 5 CoursePlastic SCM Version ControlUltra Dynamic Sky AssetClosing Notes:This episode was created with AI-generated content, guided by Dan Miller’s questions and learning journey. The opinions expressed are those of the AI hosts.Stay tuned for the next episode where we’ll dive into more tools and tips for game development!Feedback:We’d love to hear your thoughts! Share your Unreal Engine experiences or ask questions about game development for future episodes. 
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