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New Books in Science, Technology, and Society

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New Books in Science, Technology, and Society
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  • Ysabel Gerrard, "The Kids Are Online: Confronting the Myths and Realities of Young Digital Life" (U California Press, 2025)
    How do young people use digital platforms? In The Kids are Online: Confronting the Myths and Realities of Young Digital Life (U California Press, 2025), Ysabel Gerrard, a Senior Lecturer in Digital Media and Society at the University of Sheffield explores the understandings and experience of young people as they navigate both the online and offline world. Drawing on a range of sociological, digital and creative methods, the book punctures many myths around young people’s digital lives, showing both the potential as well as the problems of contemporary online spaces. Framed through the idea of the paradoxes of social media for young people, the book’s analysis is insightful and engaging, as well as deeply theoretically informed. The book is essential reading across the social sciences and humanities, as well as for anyone interested in understanding contemporary digital life. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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  • Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)
    Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics: Gameplay as Research Method (Amherst, 2024) makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research.  In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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  • Brain Rot: How Screens Affect the Minds of Middle-Age and Older Adults
    In episode 5 Dr. Karyne Messina and Dr. Harry Gill talked about what can happen when middle-age and older adults watch screens too much as opposed to engaging in other important tasks in life during Erik Eriksson’s last two stages of development. In the “Generativity versus Stagnation” stage (ages 40-65), productive individuals focus on contributing to society by raising families, engaging in meaningful work, and connecting with their communities. This can’t be done in optimal ways when people spend too much time watching screens. Excessive screen time may also lead to a sense of stagnation if it prevents individuals from engaging in life in meaningful ways. In the “Integrity vs. Despair” stage (65+ years old), people who are connected to others don’t watch screens excessively because they are engaged in life in their later years reflecting on what they have accomplished whether it is through writing books or sharing information with others in different ways. Too much screen time can interfere with the ability to engage in a meaningful review of one’s life. Instead of sharing wisdom with younger generations, older adults who focus of watching screens for many hours a day may become isolated and disconnected from real-world interactions, potentially leading to a sense of despair. Dr. Messina discussed the fact that adults who spend 6 or more hours a day on social media platforms tend to be much more depressed and anxious than those who don’t. Dr. Gill talked about the effects of too much screentime on sleep, explaining how blue light emitted by screens interferes with falling asleep because of the lack of production of melatonin. This prevents people from falling asleep. They both talked about the benefits of turning off phones and televisions early in the evening so that a person, couple or family can have quality time participating in some type of meaningful activity versus watching what people on screens are saying or doing. Another topic included in this podcast and YouTube video outlined ways to mitigate problems associated with too much screen time. Dr. Messina focused on the importance of community which she thinks is important at all ages. If getting together in person isn’t possible, talking with a friend on the phone is better than using this device for passive purposes such as scrolling through social media posts. Dr. Gill reminded people how important it is to meet in person and said some of his patients have actually enjoyed going back to work full-time once they have gotten used to it again. He added that screen aren’t always negative later in life if people aren’t able to meet in person. For example, if older people can’t drive or easily meet with friends or family members in person, he said some of his patients have weekly Zoom meetings with others which helps them feel connected. Drs. Gill and Messina talked about being addicted to screens and what people can do about this condition which starts with a commitment to set limits and make rules about screentime. Finding other worthwhile or pleasurable activities was included in the discussion such as listening to music, reading, painting, doing crossword puzzles, etc. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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  • Jeremy Braddock on "Firesign: The Electromagnetic History of Everything as Told on Nine Comedy Albums"
    Peoples & Things host, Lee Vinsel, talks with Jeremy Braddock, Associate Professor of Literatures in English and Coordinator of the Media Studies Initiative at Cornell University, about his book, Firesign: The Electromagnetic History of Everything as Told on Nine Comedy Albums. The book explores themes of media and technology through nine albums made by Firesign Theatre, an experimental, surrealistic comedy troupe formed in the mid-1960s that created art across several media forms. The theme of “technology” comes into the story in several ways, but the two major ones explored in this episode are that Firesign routinely experimented with new media technologies and that the troupe regularly explored how technologies, especially media technologies, were affecting society. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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  • Rebecca Heisman, "Flight Paths: How a Passionate and Quirky Group of Pioneering Scientists Solved the Mystery of Bird Migration" (Harper, 2025)
    In Flight Paths (HarperCollins, 2023), Rebecca Heisman illuminates the stories and methods of the scientists who unlocked the secrets of bird migration. How and why birds navigate the skies has continually fascinated the human imagination, but only recently have we been able to fully understand these amazing journeys. Flight Paths is the never-before-told saga of how a group of passionate scientists in the twentieth and twenty-first centuries engaged nearly every branch of science to understand bird migration. Heisman traces the development of each technique used for tracking migratory birds, from the early practice of banding birds to the recent use of DNA markers. Rebecca Heisman is an award-winning science writer in ornithology and bird conservation, based in Walla Walla, Washington. This interview was conducted by Renee Hale, who holds a Ph.D. in Chemical Engineering and works in R&D for the food and beverage industry. She is the author of The Nightstorm Files, a voracious reader, and enjoys sharing the joy of new perspectives with listeners. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Interviews with Scholars of Science, Technology, and Society about their New Books Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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