One thousand five hundred plus games released over four days is a HOT WEEKEND in board games and the Elaines and Efkas of this world were in attendance. Did we play all 1500 games? No. Did we play the hot ones? Yes. Did we play the weird ones? Yes. Did we play the good ones? Oh my yes yes yes. So grab a warm beverage, plonk yourself into a comfy chair and write off the next hour and a half because we bring you informed coverage of all the games that we played and what you should be on the lookout for in the next three months of board games. What a time to be alive.
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On to the timestamps:
0:00 Cold Open
1:40 Intro
4:15 15 - Milkuro
6:44 14 - Rock Rubber Scissors
8:58 13 - Potato Tomato
11:18 12 - Bomb Busters
17:45 11 - Overparked
21:09 10 - Big Two
26:17 9 - Bottle Imp
30:50 8 - Civolution
41:33 7 - Altay: Dawn of Civilization
49:56 6 - Seas of Strife
53:36 Joint 5,4,3 - ???
1:01:29 Joint 5,4,3 - ???
1:06:14 Joint 5,4,3 - ???
1:18:55 2 - ???
1:24:32 1 - ???
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1:37:47
Kronologic, Nucleum (+Australia), Cities
Folks, folks and folks, please come join us for a marvelous carboard celebration through time, energy and cities. Gaze your eyes to Paris in 1920 and marvel at the deductive action of Kronologic. Now turn those eyeballs further east towards Germany and amaze yourself with the fantabulous power of Nucleum and finally, fly up and up and up and then look down for a birds eye view of cities in Cities. It’s a show like no other and that show is called Talk Cardboard.
For more NPI please visit https://nopunincluded.com
If you’d like to check out our bonus episodes - become a patreon supporter on https://patreon.com/nopunincluded
On to the timestamps:
0:00 Cold Open
2:48 Intro
3:42 Audience Correspondence: Convention Demo Learning
8:45 Kronologic: Paris 1920
19:52 Audience Correspondence: Board games in libraries
25:29 Nucleum + Nucleum: Australia
1:09:31 Audience Correspondence: Wilmot's Warehouse
1:13:26 Cities
1:25:40 Outro
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1:27:54
Joyride, Invincible, Wilmot’s Warehouse
Vroom vroom it’s time to kaboom! Or something along those lines because today’s feature game is all about smashing cars into other cars. It feels like we’ve seen this type of game over and over through time, from Rock’n’Roll Racing to Mario Kart to Twisted Metal to Carmaggedon - the world is full of games that let you cause car accidents on purpose. But let me tell you, it’s never been done like that in cardboard. Joyride is a delight!
And there’s other games too! We take a look at the somewhat bland and reliable Invincible: The Hero-Building Game and the charming Wilmot’s Warehouse in its new board game incarnation.
If you’d like to check out our bonus episodes - become a patreon supporter on https://patreon.com/nopunincluded
On to the timestamps:
0:00 Cold Open
0:39 Intro
1:44 Audience Correspondence: Qualia
5:29 Joyride: Survival of the Fastest
30:58 Audience Correspondence: Standardized Size
34:29 Invincible: The Hero-Building Game
53:19 Audience Correspondence: More Haggis Letters
55:29 Wilmot's Warehouse
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1:11:53
Harvest, War Story: Occupied France, Dorfromantik: The Duel
Cute, but deadly! We used to dance under that name but you could also use those three words to describe today’s selection of games.
Harvest is a farming worker placement game so cloyingly sweet you could squeeze condensed milk out of it. Is it good? Jury’s still out.
War Stories: Occupied France is the unlikely combination of Sherlock Holmes: Consulting Detective and Undaunted - how does that even work? We’ve got the scoop.
And finally… Dorfromantik: The Duel. Last year’s adaptation of Dorfromantik to board game form was low key our favourite light tile layer. But now naturally come the spin-offs and we’ve got some takes.
If you’d like to check out our bonus episodes - become a patreon supporter on https://patreon.com/nopunincluded
On to the timestamps:
0:00 Go Listen to So Very Wrong About Games
1:34 Cold Open
3:35 Intro
4:30 Audience Correspondence - Horror Games
12:25 Harvest
28:30 Audience Correspondence - Haggis
30:44 War Story: Occupied France
48:40 Audience Correspondence - More Haggis
51:26 Dorfromantik: The Duel
1:00:24 Outro
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1:02:18
Leviathan Wilds, Through the Desert (Bazaar), Spectral
Hello boardgamers and boardgamees, how are your MEEPLES? Do they need feeding? Watering? Some TLC? Or do they just need a good dose of the Talk Cardboard podcast to refresh that wooden noggin? Well worry not young meeple trainer, we’ve got a new episode digitally bumbling its way to you right now.
A real smorgasboard of delights this week as we take a look at three very different games to suit very different needs. Spectral is a strange melange of deduction and Keyflower style bidding? Does that even work? Does it make sense? Is Ryan Courtney the only designer that can pull this off?
Talking of designers that can pull things off, how about none other than Reiner Knizia himself, who, believe it or not, designed another game. Except he designed this one quite a long time ago and also made a very fresh expansion for it right now. Through the Desert is a mean mean classic and Bazaar is a mixed bag of modules to add some zest.
And finally, a board game based on a beloved video game (unofficially) that doesn’t just work but maybe even surpases its insipiration? Leviathan Wilds is the tabletop version of Shadows of the Colossus and there are moments when it towers above it.
Find more episodes on https://nopunincluded.com/podcast
If you’d like to check out our bonus episodes - become a patreon supporter on https://patreon.com/nopunincluded
On to the timestamps:
0:00 Cold Open
1:05 Intro
3:03 Spectral
30:25 Through the Desert (+Bazaar Expansion)
56:55 More letters on Salton Sea
1:01:40 Leviathan Wilds